"UnlitGeneric"
{
// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
	"$translucent" "1"
$basetexture "vgui/messina"
//	"$vertexcolor" "1"
	"$vertexalpha" "1"
	"$no_fullbright" "1"
	"$ignorez" "1"
}